Sound is one of the aspects more important to a film, advertiser anything that will have video its necessary to have audio and sound effects, so i m really exited to understand more about sound and music and how to use them in a sequence, how to record sound effects and then edited, this techniques are very important for the conclusion of a film or other thing that include video. In my project i will be searching sound effects in particularly, sound effects are the sound for the explosions, debris, tanks moving, airplanes flying and possible steps, all of this sound effects are essential to a project like this, and i m seeing different films to see how the sound effects are used and what feeling they transmit to the audience, so that in my project i will know what to record and to use for a specific part of the scene to transmit the correct feeling so i am really exited to start to work withe sound effects and to apply them into my project and see the final result that i expected to be awesome.
Other important aspect will be the sound sequence, i am going to use different sound sequences for my short film that will create in garage bad, i m still doing the research to see what kind of style to music that i should use, i know that will have to be an intense and dangerous style of music, but there are a lot of options in that kind of style, so for now i m listening sound sequences with a similar style that i mention before, and seeing films related to my theme and paying attention to the sound that professionals used for a specific scene, so i m still in the beginning of research related to the audio and the newt few weeks i will have a more conclude decision of what to use and create related to audio and sound effects.
This week i deliver the task 1 and 2 for this module, i create a mood assignment, with same video a create different emotions with the use of sound effects, in the first movie i create a horror style, using traditional sound effects of horror films, chainsaw, screams, steps and storms, i download this samples from a web site called free sound then i edited them in soundtrack pro, i apply an EQ, filter and reverb to get the echo feeling this because all the footage is inside a building, the James Graham building, it worked really nice everything together and in the end when we saw the video we can see the horror emotion that the video transmit to the viewer, the other one is with the same footage but with different emotions, basically i create a normal school day this because the footage is in a education building, i apply an environment sound, child playing outside, school bell and children laughs, i used the same techniques as i used before in the first film, overall both of the footage worked really nice and i m very happy with the final result, i transmit the emotion i want and the viewers can see that when they watch both films.
Friday
Negotiated Skills Development
I will be develop skills that will be very important to my final project. Visual effects, video edition and 3D modules, will be essential to achieve my project, so this will be the skills that i want to develop.
Im going to look how visual effects are created and how they are apply in specific content, like explosions, debris, fire, smoke and fire guns, all this visual are very important to my final project, a short film about war, and to achieve this skills i had to make a lot of research about these themes, i search on books, tutorials, in the professional industry to see how professionals work and create their visual effects and witch kind of software they use and why. After all this research that is not finished yet, i did some tests to see how it work, and i already did some in previous projects for university, i really liked the final result and got more knowledge of the of visual effects. Video edition will be the last part of my project, and possible the most important part of the project, because its important in any film or short film to have an excellent edition, so that we can pass the right message to the people, choosing the best scenes and putting the right transitions is really important to the final product as well the synchronisation of the audio with video, thats not very easy to do, but with knowledge and the correct software its possible to put the audio as well the sound effects in the correct position, it will make a the video much more realistic and thats one of my aims for this project. 3D elements will be a major skill that i have to achieve, i am not a 3D person, i prefer video so i m doing this project all by myself and i will have to do everything, but i thing that will not be a problem, but about 3D i will have to create modules, military models and animated and putting them into real footage with the help of matchmover a software that track 3D objects, other big thing will be the use of particles system to create the debris for an explosion, pf sources, drag, force and gravity will be essential for the debris, because is the only way that i can create a specific debris for an explosion, i will be using 3ds max to create all of this, is the only 3D software that i know how to use and used before, but still i have to make a lot of research on this 3D subjects to achieve the best final result.
As said before i will be doing a short film about war, so for this module i will be doing a trailer that will announce the short film, and in this trailer will have different scenes all of them with visual effects and 3D elements, so we can have a generally view about the story and the scenes that will appear in the short film, i m searching a lot of trailers related with war and others related with action movies, so that i have a lot of visual research and get great ideas for my trailer and to see how trailers are made witch scenes are best to use on a trailer, because often we see trailers that we can already now the story and the meaning of the film, and that is a message that i don t want to pass with my trailer.
After my research i start to build the trailer, i had some issues related with fumefx, this because i don t have memory enough to simulate in high definition, so the explosions didn't look real as i wanted, besides that the rest of the animation went really well, the 3D elements and the real footage worked really nice together, and the smoke and the fire from the airplanes were well constructed, with trapcode particular i manage to simulate real smoke and fire, for the tanks and airplanes, i build some shockwaves so that the scenes will look muck more realistic, because that was my aim for this product look the most realistic possible, and to develop and learn new techniques, such as simulating explosions and adding elements to that explosion to look better. In the end the final result was really good, but i would change the voices in the trailer, its a deep voice to much deep and sometimes we don t understand what he says, but besides that the rest is really good and i really enjoy it to do this project where i learn new techniques in compositing as i said before, and developed other techniques to a professional way. This is the link to watch the trailer, enjoy it. http://www.youtube.com/watch?v=kt5ORXChOAo
Im going to look how visual effects are created and how they are apply in specific content, like explosions, debris, fire, smoke and fire guns, all this visual are very important to my final project, a short film about war, and to achieve this skills i had to make a lot of research about these themes, i search on books, tutorials, in the professional industry to see how professionals work and create their visual effects and witch kind of software they use and why. After all this research that is not finished yet, i did some tests to see how it work, and i already did some in previous projects for university, i really liked the final result and got more knowledge of the of visual effects. Video edition will be the last part of my project, and possible the most important part of the project, because its important in any film or short film to have an excellent edition, so that we can pass the right message to the people, choosing the best scenes and putting the right transitions is really important to the final product as well the synchronisation of the audio with video, thats not very easy to do, but with knowledge and the correct software its possible to put the audio as well the sound effects in the correct position, it will make a the video much more realistic and thats one of my aims for this project. 3D elements will be a major skill that i have to achieve, i am not a 3D person, i prefer video so i m doing this project all by myself and i will have to do everything, but i thing that will not be a problem, but about 3D i will have to create modules, military models and animated and putting them into real footage with the help of matchmover a software that track 3D objects, other big thing will be the use of particles system to create the debris for an explosion, pf sources, drag, force and gravity will be essential for the debris, because is the only way that i can create a specific debris for an explosion, i will be using 3ds max to create all of this, is the only 3D software that i know how to use and used before, but still i have to make a lot of research on this 3D subjects to achieve the best final result.
As said before i will be doing a short film about war, so for this module i will be doing a trailer that will announce the short film, and in this trailer will have different scenes all of them with visual effects and 3D elements, so we can have a generally view about the story and the scenes that will appear in the short film, i m searching a lot of trailers related with war and others related with action movies, so that i have a lot of visual research and get great ideas for my trailer and to see how trailers are made witch scenes are best to use on a trailer, because often we see trailers that we can already now the story and the meaning of the film, and that is a message that i don t want to pass with my trailer.
After my research i start to build the trailer, i had some issues related with fumefx, this because i don t have memory enough to simulate in high definition, so the explosions didn't look real as i wanted, besides that the rest of the animation went really well, the 3D elements and the real footage worked really nice together, and the smoke and the fire from the airplanes were well constructed, with trapcode particular i manage to simulate real smoke and fire, for the tanks and airplanes, i build some shockwaves so that the scenes will look muck more realistic, because that was my aim for this product look the most realistic possible, and to develop and learn new techniques, such as simulating explosions and adding elements to that explosion to look better. In the end the final result was really good, but i would change the voices in the trailer, its a deep voice to much deep and sometimes we don t understand what he says, but besides that the rest is really good and i really enjoy it to do this project where i learn new techniques in compositing as i said before, and developed other techniques to a professional way. This is the link to watch the trailer, enjoy it. http://www.youtube.com/watch?v=kt5ORXChOAo
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